I worked for King.com as a game programmer. I wrote games like Funny Farm, Luxor, and Carnival Shootout. I mostly do actionscript programming there, but also some java for the game verification code.
I'm one of the owners of Mojang Specifications. We're developing an unique mmorpg called Wurm Online.
My job there was writing the client code, so was's a lot of java and opengl. I'm no longer an active developer, due to real life.
I also make music under the name Markus Alexei. It's electronica, and releases are very far apart.
Recently, I participated in the Ludum Dare competition, and made a game called Breaking the Tower in 48 hours. It's not a bad game!
There's the Infinite Mario Bros game I wrote. The source code is public domain now!
I enjoy 2.5d type engines, for some reason.
I made a first person shooter prototype in flash. It uses graphics from the freedoom project.
There's also a flash doom level renderer. It doesn't have any fancy textures, though.
I also wrote a dungeon master type game engine in java using similar techniques. I also have a DM engine in flash, but that one uses static graphics.
I really like the Java 4K [Game] Programming Contest, and have entered four games so far:
Miners4k (2006), a game kinda inspired by lemmings and diggers. It won the 2006 competition!
Hunters4k (2005), a first person shooter.
Dungeon4k (2005), a dungeon exploration game.
Sonic Racer 4k (2005), a racing game with stolen sprites. I lost the source code for this.
I also made a game called Dachon4k, but I never entered it.
I made a turing complete hexagon based cellular automata thingie. It's REALLY nerdy.
I'm a member of Mensa Sweden. It's not important, but I like to brag about it.
I like Fight Club (the movie was better than the book, though), A Song of Ice and Fire and Aphex Twin.